Battlefield 3

Multiple award winning, monster hit Battlefield 3 was released in November 2011. With a dramatic single player campaign and world class multiplayer component.

Battlefield was the first game using Frostbite 2, the next generation engine developed at DICE in Stockholm. It uses a deferred rendering engine, advanced animations from the ANT animation engine. Frostbite also has a flexible terrain system, dynamic destruction and award winning audio.

I was called in at the last stretch of the production, helping out with video playback, multimonitor support, stereoscopic rendering and fixing general rendering issues. After I moved into the Frostbite team post launch, I've also helped out with the expansion packs Close Quarters and Armored Kill.

Selected awards:

  • BAFTA 2011, "Audio", "Online multiplayer" and "GAME award"
  • Gamescom 2011 "Best in show"
  • Game critics award E3 2011, "Best action" and "Best online multiplayer"
  • 1up.com E3 2011, "Best shooter"
  • Gamespot E3 2011, "Best graphics"
  • Gamespy E3 2011, "Best graphics"