I've been lucky to work with the Frostbite engine from around Battlefield 3, at the time a mostly internal engine for DICE, to it's current state; the main in house game engine at Electronic Arts, used by thousands of game creators to create stunning AAA titles. Frostbite was originally developed for the Battlefield franchise but is now powering titles like Star Wars: Battlefront, Plants vs Zombies: Garden Warfare, Dragon Age Inqusition, Need for Speed, Rory McIlroy PGA Tour, Mirror's Edge Catalyst, Mass Effect Andromeda, and FIFA 17.
I have been working on the Frostbite group at Electronic Arts, in the rendering team, since 2011 and then as part of the Game Framework team. I have been involved in several projects during the years:
- General rendering systems
- Indirect lighting system/Enlighten
- Terrain system
- PC specific features
- Engine scalability
- Memory optimizations
- Occulus Rift and other VR research
- Intern mentoring
I'm currently working as technical lead in a group dedicated to world building tools, involved in editing workflows, pipeline, live editing and other technologies.